Design Pattern Used for Software Development

There are three types of design pattern broadly categorized into.

software 2012 Creational Design Pattern: Pattern used to create objects

Singleton: Ensure that only one instance of a class is created Factory(Simplified version of Factory Method) Factory Method: Abstract Factory: Builder: Defines an instance for creation but letting subclasses decide which class to instantiate and Allows a finer control over the construction process. Prototype: Specify to create using a prototypical instance, and create by copying this prototype. Object Pool: Re-uses and shares that are expensive to create

Behavioral Design Patterns:

Chain of Responsibiliy: It avoids attaching the sender of a request to its receiver, giving this way others the possibility of handling the request too. Command: Encapsulate a request, Allows the parameterization of clients with different requests and Allows saving the requests in a queue. Interpreter: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. Map a domain to a language, the language to a grammar, and the grammar to a hierarchical design Iterator: Provide a way to access the elements of an aggregate sequentially without exposing its underlying representation. Mediator: Mediator promotes loose coupling from referring to each other explicitly, and it lets you vary their interaction independently. Observer: Define a one-to-many dependency so that when one changes state, all its dependents are notified and updated automatically. Strategy: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses / Template Method lets subclasses redefine certain steps of an algorithm without letting them to change the algorithm's structure. Visitor: Represents an operation to be performed on the elements, Visitor lets you define a new operation without changing the classes of the elements on which it operates. Null Object: It hides the detail from its collaborators.

Structural Design Patterns:

Adapter: Adapter lets classes work together, that could not otherwise because of incompatible interfaces. Bridge: Composite: Compose into tree structures to represent part-whole hierarchies. / Composite lets clients treat individual items and compositions uniformly. Decorator: Add additional responsibilities dynamically. Flyweight: Use sharing to support a large numbers that have part of their internal state in common where the other part of state can vary. Memento: Capture the internal state without violating encapsulation and thus providing a mean for restoring the initial state when needed. Proxy: Provide a Placeholder to control references to it.

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Last Updated October 10, 2013, 20:33 (UTC)
Created September 11, 2012, 01:49 (UTC)